Students have completed their VR Development training, and have begun “Paper Prototyping” the job training.
Paper Prototyping helps describe the experience in terms of:
Mr. Suter tours the factory Jan 16, 2023
Part 1 of the VR job training sim will be correctly orienting and placing parts on the line
Worker must inspect that the hole in the center is clear
If the hole is plugged with rubber, clear it with a sharp tool.
Tom Ahl Dealership Employee shows how the car lift works
Prototype of Brakes Changing simulation. Car lift custom modeled in Sketchup.
Project 1: Mr. Manhole (mrmanhole.com)
This company produces equipment and techniques to make replacing manholes in streets easier. They want a VR training app on how to use the equipment.
Our first prototype/proof of concept looks like this and was shown to the team at Mr. Manhole on 11/9/21 after school.
Showing the demo (made in Unity for the Oculus Quest 2):
Project 2: The Crossroads of Northwest Ohio (https://crossroadsofnwo.com/)
This is a Multi-use development in planning stages that need a VR tour of the property based off of CAD files (Revit files).
The students and I (Mr. Suter) have made a proof-of-concept (see below) that has the user teleport around a property to different “interest point” objectives, with the UI displaying “0/3 objectives” to inform the user when they’ve reached those points.
This past Friday, student Riley Mick and I pitched to our local chamber of commerce, seeking partnerships to make job training simulations for.
The objective is to position students as creators of professional VR content for actual community clients.
We started by pitching our idea with the local chamber of commerce. They agreed to give us 5 minutes at an upcoming chamber meeting to pitch to the attending businesses & organizations. We have one opportunity, to seize everything we ever wanted, in one moment. Will we capture it?
An example is auto manufacturing. This one was created by a student in Spring 2021.