VR Job Training Simulations Project

Update: 3/10/2023

Students have completed their VR Development training, and have begun “Paper Prototyping” the job training.

Paper Prototyping helps describe the experience in terms of:

  1. What will the user SEE at the START? (How do they know what to do next?)
  2. How will the user get FEEDBACK to know what they are doing is positive or negative? When does this feedback come about?
  3. Hit all 5 elements of GAME DECONSTRUCTION 
  • Space (Look and Feel. Ex: sound, lighting, color, walls, doors)
  • Components (Objects and Characters the player uses/interacts with)
  • Mechanics (Verbs. Activities the player do over and over)
  • Goals (Objectives to win the game)
  • Rules (Restrictions on the player)

Update: 1/28/2023

Student & Industry partnership with local factory to create VR job training simulation prototype

Mr. Suter tours the factory Jan 16, 2023

Part 1 of the VR job training sim will be correctly orienting and placing parts on the line

Worker must inspect that the hole in the center is clear

If the hole is plugged with rubber, clear it with a sharp tool.

Update: 5-9-2022

Grit9 Partners with Tom Ahl Car Dealership to create a "VR Brake Changing Job Simulation"

Tom Ahl Dealership Employee shows how the car lift works

Prototype of Brakes Changing simulation. Car lift custom modeled in Sketchup.

Update: 12-8-2021

Student testing Architectural VR experience
Our work being used in Las Vegas!

Update: 11-11-2021

Project 1: Mr. Manhole (mrmanhole.com)

This company produces equipment and techniques to make replacing manholes in streets easier. They want a VR training app on how to use the equipment. 

Our first prototype/proof of concept looks like this and was shown to the team at Mr. Manhole on 11/9/21 after school.

Showing the demo (made in Unity for the Oculus Quest 2):

Project 2: The Crossroads of Northwest Ohio (https://crossroadsofnwo.com/)

This is a Multi-use development in planning stages that need a VR tour of the property based off of CAD files (Revit files). 

The students and I (Mr. Suter) have made a proof-of-concept (see below) that has the user teleport around a property to different “interest point” objectives, with the UI displaying “0/3 objectives” to inform the user when they’ve reached those points.

Update: 9-27-2021

This past Friday, student Riley Mick and I pitched to our local chamber of commerce, seeking partnerships to make job training simulations for.

Update: 9-20-2021

The Why:

The objective is to position students as creators of professional VR content for actual community clients. 

We started by pitching our idea with the local chamber of commerce. They agreed to give us 5 minutes at an upcoming chamber meeting to pitch to the attending businesses & organizations. We have one opportunity, to seize everything we ever wanted, in one moment. Will we capture it?

Interested in partnering with us to build a VR simulation?

email: grit9design@gmail.com

Bringing industry leading tech from London to Elida, OH!

Example Project

An example is auto manufacturing. This one was created by a student in Spring 2021.

Real World Job Training at GM
We first determine with the client what the essential elements are of the training. Muscle memory? Sequencing? Visual Feedback?
Example "essential step"
Use the drill to tighten the nuts on the bolt.
Click Here
Paper Prototyping
We 3D print or use actual paper and cardboard to build a model to "act out" the steps the user will do in VR. (This step is borrowed from Jesse Schell's book "The Art of Game Design" as they do this step in their own company, Schell Games)
Acting out the steps the VR user will perform
Build the VR prototype
We build a functioning "greybox" prototype that may be ugly, but the point is to test function, then make it pretty.
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Mark Suter
Author: Mark Suter